Here's the model I did for the mobile game Jurassic World Alive, Antarctovenator.
I asked for this creature specifically to show how much I've improved since the Diplovenator that was one of my first assignments at Ludia.
The final texture is 512x512, consisting of Diffuse, Specular, Normal and Rimlight mask.
Concept by Joé Lesaffre
https://www.artstation.com/joelesaffre
Rig by Jonathan Werlen, skinning by Pierrick Chagnon
JWA environments by Alex Kam, Guillaume Couture and Margaret Van Dyke.
https://www.artstation.com/alexkam
https://www.artstation.com/mvd
environment vfx by Tobiasz Filipowicz.