(Feb 2022 - now) 3D Character/Creature Artist at Monstercloset Games on an unnanounced AAA production, using Unreal.
Production experience:
(2019 – Feb 2022) Character Artist on Jurassic World Alive at Ludia Inc.
- Models quality assurance and correction of my teams work on JWA.
(2015 – 2018) Modeler Specialist at THE LEGO GROUP
• Modeling and retopo – achieved better geometry quality on elements.
• Optimized UVs of elements.
• Textured elements, and improved workflow.
• Part of the core team that created, managed and implemented current 3D pipeline.
• Optimizing elements for movies, internal pipeline and game productions.
(2014 – 2015) Previs Artist at Wilfilm
Worked on the Ninjago series, Lego Starwars series among other LEGO productions.
• Previs character and set modeling from concept
• Previs character and set rigger
(2010 – 2013) 3d Generalist Intern at A-film
• Ritter Rust Feature Film: Set and character modeler, render Wrangler
• Miffy the Movie Feature film: Set modeler, CAD drawings, compositor, lighter and render wrangler
• Shortfilm Piggy: Set and prop modeler, rigger, render wrangler
• Olsenbanden 2 Feature Film: Set and prop modeler, rigger, animator
Education: Education
Multimedia Animator – Centre for Media and Communication 2010-2013
Finished my education as a Multimedia Animator, with 2½ years internship at A Film Production, Copenhagen. (EQF) at level: 4
Courses:
2020: Anatomy study of prehistoric cave bear with Steve Lord
Zbrush breakdown and use/analysis of reference
2017: Character Creation for Games with Adam Skutt
Ultimate Creature Design and Concept Art
2013: Realistic Skin texturing in Mari with Justin Holt
2010 – 2013: Center for Media and Communication, Denmark
2010 - 2013: Finished my education as a Multimedia Animator
With internship at A. Film Production, Copenhagen
Program experience: Maya, Unfold3D, Substance Painter/Designer, V-ray, Marvelous Designer, Z-brush, Mudbox, Topogun, Mari, UVMaster, Keyshot, Adobe Photoshop, Illustrator, After Effects
Languages: Speak and write English, Danish and french fluently
Dureing my 2½ years at The LEGO Group I have worked with people from all over the world. My main functions has been modeling and retopologizing, UVing and texturing countless LEGO characters, props and assets for animation, movies, games and their internal processes. I’ve also been a big part of planning and implementing their current 3d pipeline.
At Wilfilm I was a previs character and environment modeler, working on Ninjago seasons 5 and 6, LEGO Starwars series and a LEGO City short film.