Imperatosuchus 3d model - Jurassic World Alive

Here's the last raid boss I was assigned on JWA, the Imperatosuchus - concept by me.

Fine detail was projected from TexturingXYZ crocodile scans using Mari, and then reprojected onto the sculpt in Zbrush as I wanted to experiment with that workflow.
Legs and head sculpted manually.
It took me about 2 busy weeks as I had to reach my deadlines even though I wanted to do something special with this.

Final in-game model was not quite as daunting as I had hoped for so I played around with the model in Marmoset and added some emissive that you can see here:
https://www.artstation.com/artwork/Om2e18

Rigging and skinning by Pierrick Chagnon.
https://www.artstation.com/pierrickchagnon

JWA environments by Alex Kam, Guillaume Couture and Margaret Van Dyke.
https://www.artstation.com/alexkam
https://www.artstation.com/mvd

Environment VFX by Tobiasz Filipowicz.

Animations by the animation team at Ludia.