Pteraquetzal model I did for the mobile app Jurassic World Alive.
The final texture is 512x512, consisting of Diffuse, Specular, Normal and Rimlight mask.
concept done by Caroline Gagné.
https://www.artstation.com/carolineg
Rigging and skinning by Jonathan Werlen.
JWA environments by Alex Kam, Guillaume Couture and Margaret Van Dyke.
https://www.artstation.com/alexkam
https://www.artstation.com/mvd
Environment VFX by Tobiasz Filipowicz.
Animations by the animation team at Ludia.