Sabertooth Time challenge 20hours

I did this over the weekend after my interview with Ludia, to try and test and also show them how fast I could work and what the final quality would be like, way before I knew what their pipeline actually looked like.

Design is roughly based on an older concept I did prior to the interview.

Sculpting: 8h 30m
Retopology 3h 30m
UVs: 1h 10m
Mapbaking 1 hour
Texturing: 6h 30m

I used Zbrush for sculpting, Maya for retopo and UVs, Substance Painter and Photoshop for texturing.

Sabertooth time challenge