I did this over the weekend after my interview with Ludia, to try and test and also show them how fast I could work and what the final quality would be like, way before I knew what their pipeline actually looked like.
Design is roughly based on an older concept I did prior to the interview.
Sculpting: 8h 30m
Retopology 3h 30m
UVs: 1h 10m
Mapbaking 1 hour
Texturing: 6h 30m
I used Zbrush for sculpting, Maya for retopo and UVs, Substance Painter and Photoshop for texturing.
Sabertooth time challenge