Quetzorion model I created on the mobile game Jurassic World Alive.
The final texture is 512x512, consisting of Diffuse, Specular, Normal and Rimlight mask.
The concept is made by Caroline Gagné
https://www.artstation.com/carolineg/albums/all
Rigging and skinning by Jonathan Werlen.
JWA environments by Alex Kam, Guillaume Couture and Margaret Van Dyke.
https://www.artstation.com/alexkam
https://www.artstation.com/mvd
Environment VFX by Tobiasz Filipowicz.
Animations by Mathieu Dufresne.