Quetzorion - Jurassic World Alive

Quetzorion model I created on the mobile game Jurassic World Alive.
The final texture is 512x512, consisting of Diffuse, Specular, Normal and Rimlight mask.

The concept is made by Caroline Gagné
https://www.artstation.com/carolineg/albums/all

Rigging and skinning by Jonathan Werlen.

JWA environments by Alex Kam, Guillaume Couture and Margaret Van Dyke.
https://www.artstation.com/alexkam
https://www.artstation.com/mvd

Environment VFX by Tobiasz Filipowicz.

Animations by Mathieu Dufresne.