Design Interpretation Practice

Sculpted in Zbrush, retopo in Maya, UVed using Maya + Unfold3D, Normal maps baked in Substance Painter, diffuse map painted in Substance Painter.

I fell completely in love with this design by Baldi Konijn and decided to practice 3d interpretations based on 2D concepts. I learned a lot from this!

Zbrush sculpt

Zbrush sculpt

Original reference I used, made by Baldi Kojihn.

Original reference I used, made by Baldi Kojihn.