I spent a little over a week researching dependable game friendly feather workflows, feather creating, distribution and adjusting cards all done in Maya.
Designer has procedural feathers, Houdini has some fantastic tools for procedural feathers, card distribution, and deintersecting cards, but I can’t be sure studios will pay for a license for their character artists, so this is a nondestructive alternative Maya solution I’ve been wanting to look into.
Quick renders done in Substance Painter Iray.